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Omega Investment Co., Ltd.

Digital Hearts Holdings (Company Note Q2 update)

Share price (12/9) ¥1,876 Dividend Yield (22/3 CE) 1.11 %
52weeks high/low ¥2,700 / 1,405 ROE(TTM) 24.69 %
Avg Vol (3 month)  93.4 thou shrs Operating margin (TTM) 5.45 %
Market Cap ¥44.8 bn Beta (5Y Monthly) 0.90
Enterprise Value ¥41.7 bn Shares Outstanding 23.890 mn shrs
PER (23/3 CE) 18.1 X Listed market TSE Prime section
PBR (22/3 act) 4.77 X    

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Record-high 1H profit – Enterprise business continues high growth while Entertainment business posts double-digit earnings growth

Summary of financial results: both businesses registered a significant increase in sales, posting record 1H profits

Enterprise Business, a key business, continued to grow strongly, with sales up 60% yoy. Entertainment Business also achieved double-digit revenue growth on solid sales for console games. Despite continued growth investment in Enterprise Business, the company delivered record profits in 1H, partly because of increased sales in Entertainment Business. The company continues to invest in AGEST, which is responsible for the enterprise business, to develop the business infrastructure and continues to focus on this business as a critical segment for high growth in the medium term.

◇ Stock price trends: undervalued compared to peers

The company’s share price has rebounded over the past year, bottoming out at 1,405 yen on 24 February. The profit model has worked as designed, with profits generated by the highly profitable Entertainment Business underpinning earnings while continuing growth investment in Enterprise Business. With good business performance and future growth expectations combined, the company’s shares look undervalued in terms of PER and PBR compared to its peers.

◇ Financial results for Q2 FY2023/3: record high sales and operating profit in 1H

Digital Hearts Holdings’ Q2 results for FY2023/3 show double-digit revenue growth in both Enterprise Business and Entertainment Business. While continuing growth investment in Enterprise Business, the company achieved a record 1H operating profit due to profit generation in Entertainment Business, which is a cash cow. Sales and operating profit reached record 1H highs of 17,562 million yen (+30.1% YoY) and 1,382 million yen (+0.9% YoY), respectively, despite amortisation of goodwill on M&A and growth investment in Enterprise Business. EBITDA increased to 1,920 million yen, rising 17.7%.

By segment, Enterprise Business saw a 56.6% increase in sales, with existing businesses continuing double-digit revenue growth while M&As carried out in the previous year contributing to the growth as well. Segment profit halved (+17.8% on an EBITDA basis) due to the strengthening of the already-announced business platform and aggressive investment in growth. On the other hand, sales for console games in Entertainment Business remained extremely strong. The segment’s profit grew 15.0% yoy, registering profit margins of 21.9%.

◇ Full-year progress in FY2023/3: on track with plans, targeting record sales and operating profit

As of Q2, progress against the full-year forecast was 49% of sales, 42% of operating profit and 45% of EBITDA. In 2H, those companies that have been added to the group through M&A will make a full earnings contribution, and the company will likely achieve these targets.

  JPY, mn, % Net sales YoY
%
Oper.
profit
YoY
%
Ord.
profit
YoY
%
Profit
ATOP
YoY
%
EPS
(¥)
DPS
(¥)
2019/3 19,254 11.0 1,605 -7.5 1,651 -7.4 1,575 31.3 72.13 13.00
2020/3 21,138 9.8 1,394 -13.2 1,372 -16.9 792 -49.7 36.31 14.00
2021/3 22,669 7.2 1,908 36.9 1,975 43.9 974 23.0 45.15 14.00
2022/3 29,178 28.7 2,701 41.5 2,778 40.7 1,780 82.7 82.35 15.00
2023/3 (CE) 35,500 21.7 3,290 21.8 3,290 18.4 2,250 26.4 104.04 21.00
2022/3 Q2 13,498 28.2 1,370 159.7 1,431 151.0 917 157.9 42.45 7.50
2023/3 Q2 17,562 30.1 1,382 0.9 1,527 6.7 950 3.5 43.89 10.50

Full year consolidated sales / operating profit trend

Source: The company handout for the 2nd quarter results for FY2023/3 (published on November 10, 2022)

Segmental trends: (see also graph on p. 3 and table on p. 6)

1) Enterprise Business: 56.6% increase in revenue (7,614 million yen), 17.8% increase in EBITDA

The company actively pursued proposal-based sales activities to win new projects, driven by the development of DX and the growing need for test outsourcing. As a result, existing businesses continued to achieve double-digit revenue growth. In addition, the recent mergers and acquisitions have also contributed to a nearly 60% increase in sales. In line with the rise in sales, the gross profit margin also improved, reaching almost 28% in Q2 alone. On the other hand, segment profit halved due to higher SG&A expenses associated with growth investments, such as building a solid future business foundation. On an EBITDA basis, the company posted a 17.8% increase, to 443 million yen.

QA solution: sales of 4,583 million yen (+54.5%). Improved profitability through cross-selling, including security testing and test automation, based on the company’s strength in manual software testing. Focused on increasing the number of new customers and the scale of transactions per customer company, CEGB, acquired through M&A, has been contributing to the company’s results since Q1, but even excluding the impact of CEGB and other new consolidated subsidiaries, sales grew 29.1%. The gross profit margin also rose as the utilisation rate of engineers increased and stood at 35.3% in Q2 alone. In Q2, the number of customers placing orders and the average order value per customer increased steadily by 23 companies and 2 million yen, respectively, to 650 companies and 12 million yen, compared with Q1. (Calculated based on LTM results, excluding subsidiaries that consolidated for less than 12 months).

IT services and others: sales of 3,030 million yen (+59.9%). identity Inc. (SES: temporary engineer staffing), which became a subsidiary in June 2021, contributed. The number of registered engineers at identity Inc. grew to 23,000, driving the top-line expansion. Security monitoring services are also growing steadily against the expansion of remote working.

2) Entertainment Business: 16.0% increase in revenue (10,020 million yen), 15.0% increase in segment profit

The domestic console games market is robust, and the overseas marketing for content is accelerating, capturing demand well. Domestic debugging and Global and others saw sales increase by more than 15%. Segment profit increased by 15.0% due to an increase in Domestic debugging sales and an improvement in gross profit margin, generating a record-high 1H segment profit. The profit margin remained high at 21.9%.

Domestic debugging: sales 6,896 million (+15.7%). The development of new titles in the console game market has become active. Sales to console games increased significantly, up 1.5 times yoy. New titles are becoming larger, and the scale of debugging projects is rising. New large-scale projects are being steadily acquired, and the company’s market share in this field appears to be increasing. On the profit side, gross profit margins have remained high at more than 32% due to ongoing efforts to improve operational efficiency and the benefits of increased revenues.

Global and others: sales: 3,124 million yen (+16.8%). The company secured a steady stream of cross-border/global projects in a buoyant market environment. All Global, Creative, Media and others services achieved double-digit revenue growth. From now on, in addition to pursuing synergies among the DIGITAL HEARTS CROSS Group and overseas subsidiaries, the company plans to expand its business and create new value in the Asian domain by strengthening initiatives with alliance partners, including GameWith, with which it has newly formed a capital and business alliance.

Source: Omega Investment, based on company data

◇ FY2023/3 forecasts: on target. Aiming for record-high sales and operating profit.

Q2 progress ratios were sales 49.5%, operating profit 42.0%, EBITDA 45.3% and profit ATOP (attributable to owners of the parent) 42.2% versus the company‘s full-year forecasts. Sales are expected to progress on target, as growth is expected centring around Enterprise Business from Q3  onwards, and because the benefits of M&A and other factors will kick in. As per profit, the company may well meet its full-year targets as it will likely benefit from revenue growth and curb some of the growth investments in 2H, which were extensive in 1H.

◇ Growth strategy: pursue advanced quality technology and actively use M&A to rapidly expand Enterprise Business

As mentioned repeatedly, the company’s focus for future growth is Enterprise Business. To ensure the growth of this business, the company launched AGEST in April 2022. The company made it the core Enterprise Business and concentrates the management resources. Apart from “Digital Hearts”, which has a strong brand in the debugging field, the company has invested in strengthening its business foundation and growth in the enterprise field by strengthening its branding as an “AGEST” (Advanced Quality Technology Company), reinforcing its human resources and improving its office environment. (see the previous page bottom graphic).

Developing a business foundation for future growth

Source: The company handout for the 2nd quarter results for FY2023/3 (published on November 10, 2022)

The company invested 0.32 billion yen more in AGEST in 1H (breakdown: +0.2 billion yen in personnel costs, +0.05 billion yen in office costs, +0.04 billion yen in branding enhancement and 0.04 billion yen in system-related expenses). Although this will decrease slightly in 2H, the company plans to invest +0.56 billion yen for the full-year over last year (excluding one-off costs). It aims to increase QA solution customers to 830 by the end of FY2023/3 and by more than 20% beyond this year. The company thinks it can recover the upfront investment made this year if the number of customers grows to this degree. By expanding sales while strengthening recruitment, the company aims to deliver an operating margin in the 7% range in Enterprise Business in 2H and over 10% in the medium term.

◇ Share price: scope for further upside judging from peer comparison

The company‘s share price has continued to rise over the past year, bottoming out at 1,405 yen on 24 February. The profit model is working as designed, with profits generated by the highly profitable Entertainment Business underpinning earnings while continuing to invest in growth in Enterprise Business.

On the other hand, the valuations of the shares have remained below the historical averages (following page graphic). The multiples of the peers are Pole to Win Holdings (3657, debugging only) PER: 19.13, PBR: 2.03, SHIFT (3697, enterprise 90%), PER: 77.04, PBR: 18.76 and VALTES (4442, all enterprise business) PER: 39.72, PBR: 11.86. The company’s Enterprise Business accounts for more than 40% of sales and should contribute to profits in the future. Growth expectations and the company’s valuation relative to its peers point to further upside in the share price.

Digital Hearts Holdings (3676) Share Price Trend (3Year-to-date)

Historical PER/PBR (five years)

Note: PER is based on company forecasts; PBR is based on actual results; company forecasts for the period 19 May 2020 – 10 August 2020 were not announced due to the pandemic disease, so the guidance announced on 11 August 2020 were applied retrospectively.
PBR is based on LTM and therefore differs from the figures in the table in P1.

Financial data I

 
2020/3
     
2021/3
     
2022/3
     
2023/3
 
 
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
Q1
Q2
[Sales by segment]
                           
Net sales
4,988
5,234
5,455
5,460
5,093
5,437
5,782
6,355
6,098
7,400
7,747
7,932
8,372
9,190
       YoY
12.1%
7.2%
7.8%
15.0%
2.1%
3.9%
6.0%
16.4%
19.7%
36.1%
34.0%
24.8%
37.3%
24.2%
 Enterprise business
954
1,140
1,133
1,794
1,523
1,540
1,710
2,246
2,029
2,833
3,074
3,553
3,589
4,024
    YoY
46.3%
41.5%
32.0%
82.5%
59.6%
35.1%
50.9%
25.2%
33.2%
83.9%
79.7%
58.2%
76.8%
42.0%
  Composition of sales
19.1%
21.8%
20.8%
32.9%
29.9%
28.3%
29.6%
35.3%
33.3%
38.3%
39.7%
44.8%
42.9%
43.8%
  New sub-segments
                           
QA solutions
               
1,395
1,572
1,772
2,121
2,102
2,481
    YoY
               
50.7%
57.8%
    Composition of sales
               
22.9%
21.2%
22.9%
26.7%
25.1%
27.0%
IT services and others
               
634
1,260
1,301
1,432
1,486
1,543
    YoY
               
134.3%
22.4%
    Composition of sales
               
10.4%
17.0%
16.8%
18.1%
17.7%
16.8%
  Old sub-segments
                           
   System testing
430
570
488
924
788
777
937
1,078
1,018
1,144
1,233
1,558
    YoY
65.8%
99.5%
33.5%
91.4%
83.1%
36.2%
92.0%
16.7%
29.2%
47.2%
31.5%
44.5%
    Composition of sales
8.6%
10.9%
8.9%
16.9%
15.5%
14.3%
16.2%
17.0%
16.7%
15.5%
15.9%
19.6%
   IT services / Security
523
569
645
869
735
763
772
1,167
1,011
1,688
1,841
1,995
    YoY
33.4%
9.5%
30.9%
73.9%
40.4%
34.1%
19.8%
34.3%
37.5%
121.2%
138.2%
70.9%
    Composition of sales
10.5%
10.9%
11.8%
15.9%
14.4%
14.0%
13.4%
18.4%
16.6%
22.8%
23.8%
25.2%
 Entertainment business
4,033
4,093
4,321
3,666
3,566
3,900
4,072
4,109
4,069
4,566
4,672
4,378
4,818
5,201
    YoY
6.2%
0.5%
2.9%
-5.4%
-11.6%
-4.7%
-5.8%
12.1%
14.0%
17.1%
14.7%
6.6%
18.4%
13.9%
  Composition of sales
80.9%
78.2%
79.2%
67.1%
70.0%
71.7%
70.4%
64.7%
66.7%
61.7%
60.3%
55.2%
57.6%
56.6%
  New sub-segments
                           
   Domestic debugging
       
2,681
2,846
2,953
3,054
2,931
3,030
3,149
3,011
3,334
3,562
    YoY
       
9.3%
6.4%
6.7%
-1.4%
13.7%
17.5%
    Composition of sales
       
52.7%
52.4%
51.1%
48.1%
48.1%
41.0%
40.7%
38.0%
39.8%
38.8%
   Global and others
       
887
1,049
1,118
1,054
1,137
1,536
1,522
1,366
1,484
1,640
    YoY
       
28.2%
46.3%
36.1%
29.6%
30.4%
6.8%
    Composition of sales
       
17.4%
19.3%
19.3%
16.6%
18.7%
20.8%
19.7%
17.2%
17.7%
17.8%
  Old sub-segments
                           
   Debugging
3,444
3,480
3,730
3,167
3,023
3,235
3,375
3,424
    YoY
10.8%
6.0%
6.8%
-1.5%
-12.2%
-7.0%
-9.5%
8.1%
    Composition of  sales
69.1%
66.5%
68.4%
58.0%
59.4%
59.5%
58.4%
53.9%
     Game Consoles
1,186
1,056
1,341
1,126
1,023
1,147
1,258
1,402
     YoY
21.1%
5.4%
15.9%
10.7%
-13.7%
8.6%
-6.2%
24.5%
      Composition of  sales
23.8%
20.2%
24.6%
20.6%
20.1%
21.1%
21.8%
22.1%
     Mobile solutions
2,013
2,171
2,141
1,848
1,819
1,959
2,005
1,870
     YoY
1.0%
1.7%
2.0%
-4.9%
-9.6%
-9.8%
-6.4%
1.2%
      Composition of  sales
40.4%
41.5%
39.2%
33.8%
35.7%
36.0%
34.7%
29.4%
     Amusement
245
253
248
193
179
130
111
153
     YoY
77.5%
75.7%
4.6%
-24.3%
-26.9%
-48.6%
-55.2%
-20.7%
      Composition of  sales
4.9%
4.8%
4.5%
3.5%
3.5%
2.4%
1.9%
2.4%
   Creative
350
307
282
285
311
367
372
398
     YoY
-31.4%
-45.2%
-33.1%
-27.6%
-11.2%
19.6%
32.0%
39.2%
    Composition of  sales
7.0%
5.9%
5.2%
5.2%
6.1%
6.8%
6.4%
6.3%
   Media and others
238
306
308
212
234
294
324
286
     YoY
35.5%
32.6%
8.7%
-19.4%
-1.5%
-3.9%
5.0%
34.5%
    Composition of  sales
4.8%
5.9%
5.7%
3.9%
4.6%
5.4%
5.6%
4.5%
                             
Operating profit
189
328
547
327
158
369
655
725
636
733
753
577
639
742
       YoY
-37.2%
-30.9%
18.0%
-9.9%
-16.4%
12.4%
19.7%
121.3%
301.3%
98.5%
14.9%
-20.4%
0.5%
1.3%
 Operating profit margin
3.8%
6.3%
10.0%
6.0%
3.1%
6.8%
11.3%
11.4%
10.4%
9.9%
9.7%
7.3%
7.6%
8.1%
 Enterprise business
-184
2
14
100
-21
-7
64
152
87
144
171
246
29
84
    YoY
363.5%
52.4%
163.8%
61.9%
-66.2%
-41.5%
  Segment profit margin
-19.4%
0.3%
1.2%
5.6%
-1.4%
-0.5%
3.8%
6.8%
4.3%
5.1%
5.6%
6.9%
0.8%
2.1%
 Entertainment business
727
760
891
585
517
700
936
923
930
975
978
783
1,036
1,155
    YoY
7.3%
-8.8%
6.1%
-20.3%
-28.9%
-8.0%
5.0%
57.9%
79.9%
39.3%
4.5%
-15.2%
11.4%
18.5%
  Segment profit margin
18.0%
18.6%
20.6%
16.0%
14.5%
18.0%
23.0%
22.5%
22.9%
21.4%
20.9%
17.9%
21.5%
22.2%

Note) The sum of this table’s segment sales and operating profit may not match the consolidated results, as there are some sales and operating profit adjustments.
ource: Omega Investment, based on company data.

Financial data II

 
2020/3
     
2021/3
     
2022/3
     
2023/3
 
 
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
Q1
Q2
[Statements of income]
                           
Net sales
4,988
5,234
5,455
5,460
5,093
5,437
5,782
6,355
6,098
7,400
7,747
7,932
8,372
9,190
Cost of sales
3,772
3,830
3,949
3,953
3,819
4,002
4,001
4,700
4,271
5,290
5,579
5,645
5,899
6,478
Gross profit
1,216
1,403
1,506
1,507
1,273
1,437
1,781
1,655
1,827
2,109
2,167
2,287
2,472
2,713
SG&A expenses
1.026
1,074
958
959
1,115
1,067
1,126
1,150
1,191
1,375
1,414
1,709
1,832
1,970
Operating profit
189
328
547
327
158
369
655
725
636
733
753
577
639
742
Non-operating income
3
2
1
1
38
10
24
5
38
31
12
30
5
1
Non-operating expenses
3
7
7
7
2
3
4
10
4
4
5
21
7
5
Ordinary profit
189
323
542
542
194
376
675
720
670
760
759
587
637
889
Extraordinary income
 
0
0
0
 
19
32
 
13
66
1
1
Extraordinary expenses
 
0
0
75
82
13
16
415
2
42
32
35
Net profit before income taxes
189
323
542
240
113
381
691
318
681
785
730
552
637
882
Total income taxes
77
159
162
99
38
122
224
145
189
281
233
38
201
306
Net profit attributable to owners of the parent
112
165
375
139
99
256
438
180
487
429
445
417
416
533
                             
[Balance Sheets]
                           
Current assets
6,717
7,574
7,710
7,453
6,648
7,291
8,017
9,744
9,604
9,848
10,658
10,392
10,874
12,182
 Cash and deposits
3,650
3,849
3,882
3,739
3,027
3,482
4,085
5,076
4,911
5,435
5,746
5,208
5,573
6,850
 Notes and accounts receivable
2,677
3,017
3,013
2,985
2,889
3,099
3,201
4,097
           
 Notes, accounts receivable and
       contract assets
               
4,161
3,872
4,372
4,411
4,614
4,672
Non-current assets
2,481
3,252
3,227
3,184
3,205
3,167
3,160
4,593
6,321
6,178
6,342
7,172
8,158
8,505
 Tangible fixed assets
545
646
627
579
560
549
565
598
602
623
621
693
1,067
1,077
 Intangible fixed assets
793
1,404
1,390
1,379
1,445
1,424
1,433
2,670
4,389
4,244
4,225
5,094
5,206
5,750
  Goodwill
491
1,066
1,033
1,027
1,032
991
950
2,467
4,175
4,042
3,945
4,763
4,812
5,301
 Investments and other assets
1,142
1,202
1,209
1,225
1,199
1,193
1,161
1,324
1,330
1,309
1,495
1,384
1,883
1,678
Total assets
9,199
10,827
10,938
10,637
9,854
10,459
11,177
14,338
15,925
16,026
17,001
17,565
19,033
20,688
Current liabilities
3,621
4,679
4,863
5,135
4,450
4,655
5,061
7,904
8,954
8,775
9,354
9,679
10,759
11,330
 Short-term borrowings
1,704
2,504
2,506
2,546
2,546
2,551
2,552
4,728
5,534
5,406
5,406
5,421
6,806
Non-current liabilities
622
624
629
63
62
132
135
119
294
55
58
309
162
154
 Long-term debt
48
46
48
66
65
63
236
169
Total liabilities
4,243
5,304
5,493
5,198
4,513
4,788
5,196
8,024
9,249
8,830
9,413
9,989
10,921
11,485
Total net assets
4,955
5,523
5,445
5,438
5,340
5,670
5,980
6,314
6,677
7,196
7,588
7,576
8,111
9,202
Shareholders’ equity
4,734
5,039
4,919
4,898
4,841
5,172
5,460
5,642
5,983
6,436
6,719
6,776
7,030
7,779
 Capital
300
300
300
300
300
300
300
300
300
300
300
300
300
300
 Legal capital reserve
366
357
357
355
355
331
331
331
331
338
338
60
 Retained earnings
6,378
6,543
6,765
6,904
6,848
7,105
7,393
7,575
7,916
8,342
8,626
9,021
9,275
9,809
 Treasury shares
-2,311
-2,162
-2,503
-2,662
-2,662
-2,565
-2,565
-2,565
-2,565
-2,545
-2,546
-2,545
-2,545
-2,391
 Stock acquisition right
13
13
13
13
13
13
13
13
10
Total liabilities and net assets
9,199
10,827
10,938
10,637
9,854
10,459
11,177
14,338
15,925
16,026
17,001
17,565
19,033
20,688
                             
[Statements of cash flows]
                           
Cash flow from operating activities
 
-5
 
1,086
 
101
 
1,416
 
1,703
 
3,077
 
1,430
 Net profit before tax and other 
       adjustments
 
513
 
1,296
 
494
 
1,504
 
1,466
 
2,749
 
1,520
Cash flow from investing activities
 
-963
 
1,018
 
-261
 
-1,813
 
-1,682
 
-2,537
 
-1,496
Cash flow from financing activities
 
637
 
-515
 
-90
 
1,730
 
316
 
-546
 
1,488
Free cash flow
 
958
 
68
 
362
 
3,229
 
3,385
 
5,614   
 
2,926
Cash and cash equivalents at end of period
 
-347
 
-458
 
-252
 
1,341
 
359
 
132
 
1,676
Cash and cash equivalents at beginning of period
 
4,162
 
4,162
 
3,704
 
3,704
 
5,041
 
5.041
 
5,173
Cash and cash equivalents at end of period
 
3,814
 
3,704
 
3,447
 
5,041
 
5,400
 
5,173
 
6,850

Source: Omega Investment, based on company data.