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Digital Hearts Holdings (Company Note 3Q update)

Share price (3/8) ¥1,576Dividend Yield (22/3 CE)0.95 %
52weeks high/low¥2,700 / 1,354ROE(TTM)24.56 %
Avg Vol (3 month) 185.0 thou shrsOperating margin (TTM)10.32 %
Market Cap ¥37.6 bnBeta (5Y Monthly)1.13
Enterprise Value ¥33.0 bnShares Outstanding 23.890 mn shrs
PER (22/3 CE)18.9 XListed market TSE 1st section
PBR (21/3 act)4.99 X
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Strong performance in all business segments.
A 30% uplift in full-year OP guidance, to look at 40% growth YoY

Summary of Financial Results for Q3 FY2022/3

The company‘s Enterprise business grew enormously with the tailwind of accelerating DX, while the Entertainment business ran ahead of the forecasts. In addition to the M&A effect, organic growth was +17%. These resulted in a 30% YoY increase in nine-month consolidated sales, and operating profit rose 80% YoY. Consequently, the management raised its full-year operating profit forecast by about 30%. Since hitting a high on 13 December 2021, the share price has adjusted by around 40%, affected by the global growth stock sell-off. Considering the growth outlook in the future, we would see the current PER of 19.8x as undervalued.

Results for Q3 FY2022/3: Record level of sales and profits achieved

The company‘s Q3 results for FY2022/3 show strong performance in both Enterprise and Entertainment businesses. Sales of Enterprise business, which is the company’s focus, grew by 66%, driven by the acceleration of DX. In the Entertainment business, sales rose 15% YoY thanks to the M&A contribution and the strong performance of the Domestic debugging business. Overall, sales grew by 30% (to 21,246 million yen), or a 17% underlying growth excluding the M&A contribution.

 An improvement in gross profit margin (+1.2% YoY) and robust top-line sales led to higher gross profit over the nine-month period. SG&A expenses were under reasonable control. The segment income of Enterprise business shot up 11 times YoY. The entertainment business, a cash cow, saw its profit rise 34% YoY to 2,884 million yen. All in all,  the company booked OP of 2,123 million yen marking a 79.5% YoY growth. This already exceeds the historic-high annual profit registered in FY2016/3. The operating margin increased by 2.7% to 10.0%.

Full year forecast for FY2022/3: Operating profit forecast revised up by approx 30%

Following the Q3 results, the company raised its full-year forecast (see table below). The new sales forecast of 29.0 billion yen consists of 11.2 billion yen from Enterprise business (+60.1% YoY) and 17.8 billion yen from Entertainment business (+13.5% YoY). The market environment is favourable in Enterprise segment thanks to the accelerating DX. The company is working to win new orders through aggressive sales activities, hiring and training engineers, and strengthening cross-selling in areas such as test automation and security. The company won many domestic debugging projects for console games at a pace ahead of the plan in the Entertainment business. As per the global business, synergies from the acquisition of the DIGITAL HEARTS CROSS Group is already contributing to business results. To summarise, the main reasons for the upward revision are sales growth, high-profit projects, improving profitability by efficient project management and progress in cost control.

Over the past nine months, the company has achieved 73.3% of its revised full-year sales forecast and 78.6% vis-a-vis the operating profit guidance.

* In the text, unless otherwise stated, changes refer to year-on-year comparisons (cumulative basis).

JPY, mn, %
Net sales
YoY
%
Oper.
profit
YoY
%
Ord.
profit
YoY
%
Profit
ATOP
YoY
%
EPS
(¥)
DPS
(¥)
2018/3 17,353 12.4 1,735 -9.0 1,782 -10.8 1,200 50.9 55.14 11.50
2019/3 19,254 11.0 1,605 -7.5 1,651 -7.4 1,575 31.3 72.13 13.00
2020/3 21,138 9.8 1,394 -13.2 1,372 -16.9 792 -49.7 36.31 14.00
2021/3 22,669 7.2 1,908 36.9 1,975 43.9 974 23.0 45.15 14.00
2022/3 (old CE) 28,420 25.4 2,100 10.0 2,100 6.3 1,400 43.7 64.77 15.00
2022/3 (new CE)
29,000 27.9 2,700 41.5 2,800 41.7 1,800 84.7 83.24 15.00
2021/3 3Q 16,313 4.1 1,183 11.0 1,245 18.0 794 21.7 36.82
2022/3 3Q 21,246 30.2 2,123 79.5 2,192 76.0 1,363 71.6 63.05

 

Full year consolidated sales / operating profit trend

Source: The company handout for the 3rd quarter results for FY2022/3 (published on February 8, 2022)

Trends by segment:

1) Enterprise business: Revenue up by 60% (7,937million yen), profit margin recorded 5.1%

The acceleration of DX and the recent M&A activity (see figure on next page) boosted sales. The company established profitability of this segment, with the segment income shooting up 11 times YoY to 403 million yen. The profit margin was 5.1%, overriding the amortization of goodwill on M&A.

System testing: Sales: 3,395 million yen (+35.7%). In addition to aggressive marketing, the reinforcement of cross-selling was successful. From Q2, MK Partners and TPP SOFT, which LogiGear acquired, contributed to the results. In addition, existing businesses achieved double-digit sales growth. Despite the consistent investment to grow this key segment, the company maintains a high gross profit margin of 34.4%. It aims to differentiate itself from the competition by leveraging game debugging resources and test automation services.

 

Sales/Profit by Segment

Source: Onega Investment, based on company data

Mergers and acquisitions in Enterprise business

Source: The company handout for the 3rd quarter results for FY2022/3 (published on February 8, 2022)

IT Service / Security: Sales doubled (to 4.5 billion yen) on the back of accelerating DX and the expansion of remote working. ”identity Inc.”, acquired in June 2021, also contributed. The company has strengthened its human resources. Even excluding the effect of the acquisition, the company has achieved double-digit sales growth in all services, i.e., contract development and SES, maintenance and operation, and security.

2) Entertainment business: A 15% increase in sales (13,308 million yen) and a 34% rise in segment profit.

Domestic debugging for console games was solid. Sales of Global and others increased by nearly 40% thanks to the corporate acquisitions. Profits rose 34% to 2,884 million yen on strong sales and better gross profit margins for Domestic debugging. The company’s cash cow continues to generate high levels of profit. The segment profit margin remained high at 21.7%.

Domestic debugging: Sales increased by 7.4% (9,111 million yen). The development of new titles for major console games in Japan has been active and strong. Since 3Q FY2021/3, this business has recovered from the impact of COVID-19 and secured a gross profit margin of over 30%.

Global and Other: Sales increased by 37.3% (4,196 million yen). The company won cross-border and global projects on the back of a positive market environment. The company delivered double-digit sales growth in Global, Creative, and Media and others. From Q2, the DIGITAL HEARTS CROSS Group (DHX, formerly Metaps Entertainment Limited, acquired in March 2021) made a significant contribution to the business performance.

Growth strategy update, etc.

The company runs a growth strategy to achieve sales of 50 billion yen in FY2024/3. On top of organic growth, it plans to raise 5-10 billion yen by M&A. Based on the sales forecast for the current year, this translates into a top-line CAGR of 30% over the next two years. In FY2022/3 alone, the company expects to achieve a ca 30% rise in sales by M&A contributions and steady growth in existing businesses. We think the same degree of growth is achievable beyond this year. The company’s core Entertainment business is generating good cash from Domestic debugging, which should provide funds for further M&A. In addition, the company’s services, which M&A has already expanded, are generating enough revenue to cover the amortization of goodwill. Hopefully, the company should achieve sales of 50 billion yen.

 

Growth story

Source: The company handout for the 3rd quarter results for FY2022/3 (published on February 8, 2022)

With FY2024/3 numbers now in sight, the company has revealed guidance on how it envisages growth from FY2024/3 onwards (see above): the transition to the second business phase in FY2018/3 marked a significant shift from a single focus on game debugging. The company expects Enterprise business to account for about half the consolidated sales in FY2024/3. From FY2024/3 onwards, it aims to provide innovative value through new business areas like metaverse. As previously announced, in April 2022, the company will spin out its Enterprise business from a single business unit into an independent corporation called AGEST Inc. AGEST will launch various projects and take on the challenge to create innovative value as described above.

Share price: Affected by growth stock adjustment, but undervalued given growth outlook

The share price hit a record high at 2,700 yen on 13 December 2021 after the announcement of the Q2 results but has fallen amidst the global repricing of growth stocks. The economic environment may affect the shares and the equity market moves during CY2022. Still, the company’s fundamentals are tracking a steady growth trajectory, as shown by the Q3 results. The latest share price adjustment should be closely monitored.

Digital Hearts Holdings (3676) Share Price Trend (3Year-to-date)

The following chart compares the share price performance of four software testing companies. Both the company and SHIFT (TSE: 3696) were on an upward trajectory since the beginning of CY2021 but have adjusted sharply since last autumn. SHIFT‘s sales composition is over 90% enterprise, and the company’s shares are awarded with high PER thanks to the rapid business expansion by M&A. The company’s revenue proportion of enterprise business is now around 40%, and M&A activities have been steady. From a valuation perspective, it may be better to view the company as an enterprise-focused high-tech company.

 

Share price performance (four software testing companies, TOPIX, TSE Mothers Index)

Software Testing four Companies Comparison

Code 3676 3657 3697 4442
Company name Digital Hearts
Holdings
Poletowin Pitcrew
Holdings
SHIFT Valtes
Financial year March, 2021 January, 2021 August, 2021 March, 2021
Share price (2/10) 1,647 1,007 21,470 1,071
Market cap. (millions of yen) 39,387 37,927 287,470 7,329
PER (X) 19.8 17.4 144.1 23.2
PBR (X) 5.21 2.21 13.96 4.62
Percentage fall from recent peak -39.0 -31.4 -27.4 -45.9
Peak year/month/day 2021/12/13 2021/4/2 2021/11/18 25/1/2021
Financial indicators        
ROE 17.1 13.5 12.6 16.5
ROA 6.8 10.4 8.2 9.7
ROIC 13.1 17.6 8.6 14.2
DPS (plan, yen) 15.00 14.00 0.00 0.00
Financial data (TTM basis)        
Net sales 27,602 31,860 50,853 6,250
  Three years growth rate 14.4 10.8 58.4 17.4%*
Operating profit 2,857 3,218 5,400 376
  Three years growth rate 23.7 9.5 65.1 26.5*
  Operating profit margin 10.4 10.7 10.6 6.0

* Two years growth rate for VALTES
Source: Each company data

Financial data I

 
2020/3
     
2021/3
     
2022/3
   
 
1Q
2Q
3Q
4Q
1Q
2Q
3Q
4Q
1Q
2Q
3Q
[Sales by segment]
                     
Net sales
4,988
5,234
5,455
5,460
5,093
5,437
5,782
6,355
6,098
7,400
7,747
 Year on year
12.1
7.2
7.8
15.0
2.1
3.9
6.0
16.4
19.7
36.1
34.0
 Enterprise business
954
1,140
1,133
1,794
1,523
1,540
1,710
2,246
2,029
2,833
3,074
  Year on year
46.3
41.5
32.0
82.5
59.6
35.1
50.9
25.2
33.2
83.9
79.7
  Composition of sales
19.1
21.8
20.8
32.9
29.9
28.3
29.6
35.3
33.3
38.3
39.7
   System testing
430
570
488
924
788
777
937
1,078
1,018
1,144
1,233
    Year on year
65.8
99.5
33.5
91.4
83.1
36.2
92.0
16.7
29.2
47.2
31.5
    Composition of sales
8.6
10.9
8.9
16.9
15.5
14.3
16.2
17.0
16.7
15.5
15.9
   IT services and security
523
569
645
869
735
763
772
1,167
1,011
1,688
1,841
    Year on year
33.4
9.5
30.9
73.9
40.4
34.1
19.8
34.3
37.5
121.2
138.2
    Composition of sales
10.5
10.9
11.8
15.9
14.4
14.0
13.4
18.4
16.6
22.8
23.8
 Entertainment business
4,033
4,093
4,321
3,666
3,566
3,900
4,072
4,109
4,069
4,566
4,672
  Year on year
6.2
0.5
2.9
-5.4
-11.6
-4.7
-5.8
12.1
14.0
17.1
14.7
  Composition of sales
80.9
78.2
79.2
67.1
70.0%
71.7
70.4
64.7%.
66.7
61.7
60.3
  New sub-segments
                     
   Domestic debugging
       
2,681
2,846
2,953
 
2,931
3,030
3,149
    Year on year
       
 
9.3
6.4
6.7
    Composition of sales
       
52.7
52.4
51.1
 
48.1
41.0%
40.7
   Global and other
       
887
1,049
1,118
 
1,137
1,536
1,522
    Year on year
       
 
28.2
46.3
36.1
    Composition of sales
       
17.4
19.3
19.3
 
18.7
20.8
19.7
  Old sub-segments
                     
   Debugging
3,444
3,480
3,730
3,167
3,023
3,235
3,375
3,424
    Year on year
10.8
6.0
6.8
-1.5
-12.2
-7.0
-9.5
8.1
    Composition of  sales
69.1
66.5
68.4
58.0
59.4
59.5
58.4
53.9
     Game Consoles
1,186
1,056
1,341
1,126
1,023
1,147
1,258
1,402
      Year on year
21.1
5.4
15.9
10.7
-13.7
8.6
-6.2
24.5
      Composition of  sales
23.8
20.2
24.6
20.6
20.1
21.1
21.8
22.1
     Mobile solutions
2,013
2,171
2,141
1,848
1,819
1,959
2,005
1,870
      Year on year
1.0
1.7
2.0
-4.9
-9.6
-9.8
-6.4
1.2
      Composition of  sales
40.4
41.5
39.2
33.8
35.7
36.0
34.7
29.4
     Amusement
245
253
248
193
179
130
111
153
      Year on year
77.5
75.7
4.6
-24.3
-26.9
-48.6
-55.2
-20.7
      Composition of  sales
4.9
4.8
4.5
3.5
3.5
2.4
1.9
2.4
   Creative
350
307
282
285
311
367
372
398
    Year on year
-31.4
-45.2
-33.1
-27.6
-11.2
19.6
32.0
39.2
    Composition of  sales
7.0
5.9
5.2
5.2
6.1
6.8
6.4
6.3
   Media and others
238
306
308
212
234
294
324
286
    Year on year
35.5
32.6
8.7
-19.4
-1.5
-3.9
5.0
34.5
    Composition of  sales
4.8
5.9
5.7
3.9
4.6
5.4
5.6
4.5
Operating profit
189
328
547
327
158
369
655
725
636
733
753
 Year on year
-37.2
-30.9
18.0
-9.9
-16.4
12.4
19.7
121.3
301.3
98.5
14.9
 Operating profit margin
3.8
6.3
10.0
6.0
3.1
6.8
11.3
11.4
10.4
9.9
9.7
 Enterprise business
-184
2
14
100
-21
-7
64
152
87
144
171
  Year on year
363.5
52.4
163.8
  Segment profit margin
-19.4
0.3
1.2
5.6
-1.4
-0.5
3.8
6.8
4.3
5.1
5.6
 Entertainment business
727
760
891
585
517
700
936
923
930
975
978
  Year on year
7.3
-8.8
6.1
-20.3
-28.9
-8.0
5.0
57.9
79.9
39.3
4.5
  Segment profit margin
18.0
18.6
20.6
16.0
14.5
18.0
23.0
22.5
22.9
21.4
20.9

Source: Omega Investment, based on company data

Financial data II

 
2020/3
     
2021/3
     
2022/3
   
 
1Q
2Q
3Q
4Q
1Q
2Q
3Q
4Q
1Q
2Q
3Q
[Statements of income]
                     
Net sales
4,988
5,234
5,455
5,460
5,093
5,437
5,782
6,355
6,098
7,400
7,747
Cost of sales
3,772
3,830
3,949
3,953
3,819
4,002
4,001
4,700
4,271
5,290
5,579
Gross profit
1,216
1,403
1,506
1,507
1,273
1,437
1,781
1,655
1,827
2,109
2,167
SG&A expenses
1.026
1,074
958
959
1,115
1,067
1,126
1,150
1,191
1,375
1,414
Operating profit
189
328
547
327
158
369
655
725
636
733
753
Non-operating income
3
2
1
1
38
10
24
5
38
31
12
Non-operating expenses
3
7
7
7
2
3
4
10
4
4
5
Ordinary profit
189
323
542
542
194
376
675
720
670
760
759
Extraordinary income
 
0
0
0
 
19
32
 
13
66
1
Extraordinary expenses
 
0
0
75
82
13
16
415
2
42
32
Net profit before income taxes
189
323
542
240
113
381
691
318
681
785
730
Total income taxes
77
159
162
99
38
122
224
145
189
281
233
Net profit attributable to
owners of the parent
112
165
375
139
99
256
438
180
487
429
445
[Balance Sheets]
                     
Current assets
6,717
7,574
7,710
7,453
6,648
7,291
8,017
9,744
9,604
9,848
10,658
 Cash and deposits
3,650
3,849
3,882
3,739
3,027
3,482
4,085
5,076
4,911
5,435
5,746
 Notes and accounts receivable
2,677
3,017
3,013
2,985
2,889
3,099
3,201
4,097
     
 Notes, accounts receivable and
       contract assets
               
4,161
3,872
4,372
Non-current assets
2,481
3,252
3,227
3,184
3,205
3,167
3,160
4,593
6,321
6,178
6,342
 Tangible fixed assets
545
646
627
579
560
549
565
598
602
623
621
 Intangible fixed assets
793
1,404
1,390
1,379
1,445
1,424
1,433
2,670
4,389
4,244
4,225
  Goodwill
491
1,066
1,033
1,027
1,032
991
950
2,467
4,175
4,042
3,945
 Investments and other assets
1,142
1,202
1,209
1,225
1,199
1,193
1,161
1,324
1,330
1,309
1,495
Total assets
9,199
10,827
10,938
10,637
9,854
10,459
11,177
14,338
15,925
16,026
17,001
Current liabilities
3,621
4,679
4,863
5,135
4,450
4,655
5,061
7,904
8,954
8,775
9,354
 Short-term borrowings
1,704
2,504
2,506
2,546
2,546
2,551
2,552
4,728
5,534
5,406
5,406
Non-current liabilities
622
624
629
63
62
132
135
119
294
55
58
 Long-term debt
48
46
48
66
65
63
236
Total liabilities
4,243
5,304
5,493
5,198
4,513
4,788
5,196
8,024
9,249
8,830
9,413
Total net assets
4,955
5,523
5,445
5,438
5,340
5,670
5,980
6,314
6,677
7,196
7,588
Shareholders’ equity
4,734
5,039
4,919
4,898
4,841
5,172
5,460
5,642
5,983
6,436
6,719
 Capital
300
300
300
300
300
300
300
300
300
300
300
 Legal capital reserve
366
357
357
355
355
331
331
331
331
338
338
 Retained earnings
6,378
6,543
6,765
6,904
6,848
7,105
7,393
7,575
7,916
8,342
8,626
 Treasury shares
-2,311
-2,162
-2,503
-2,662
-2,662
-2,565
-2,565
-2,565
-2,565
-2,545
-2,546
 Stock acquisition right
13
13
13
13
13
13
13
13
Total liabilities and net assets
9,199
10,827
10,938
10,637
9,854
10,459
11,177
14,338
15,925
16,026
17,001
[Statements of cash flows]
                     
Cash flow from operating activities
 
-5
 
1,086
 
101
 
1,416
 
1,703
 
 Net profit before tax and other 
       adjustments
 
513
 
1,296
 
494
 
1,504
 
1,466
 
Cash flow from investing activities
 
-963
 
1,018
 
-261
 
-1,813
 
-1,682
 
Cash flow from financing activities
 
637
 
-515
 
-90
 
1,730
 
316
 
Free cash flow
 
958
 
68
 
362
 
3,229
 
3,385
 
Cash and cash equivalents
at end of period
 
-347
 
-458
 
-252
 
1,341
 
359
 
Cash and cash equivalents
at beginning of period
 
4,162
 
4,162
 
3,704
 
3,704
 
5,041
 
Cash and cash equivalents
at end of period
 
3,814
 
3,704
 
3,447
 
5,041
 
5,400
 

Source: Omega Investment, based on company data